In one sense you are always designing experiences: when
you have a conversation, when you hold a meeting, when you build a website, when
you run a training course. You cannot not do experience design.
To see what I mean, imagine two restaurants. One rents a
building, sets out tables and chairs, hires a chef, and opens for business.
They serve food and people pay to eat it.
The second restaurant belongs to Heston Blumenthal. He
carefully considers each moment in the dining experience – from the promotional
flyers to the arrival at the venue, to the minute-by-minute experience of
consuming the food.
Both are ‘dining experiences’, both are ‘designed’ in some
sense, but one is more deliberately designed from an experiential standpoint.
This second sense – of deliberate experiential design – is how
the term ‘experience design’ is usually used.
In practice this means we are often doing experience design in the first sense in a haphazard, conventional or intuitive way. We are told, for example, that
we need to organise a training course. We put some information on a series of
powerpoint slides, add the course name to the LMS, book a room, and when people
turn up they sit in their seats listening to someone talk.
This is an
experience design – just like the first restaurant example. But we have not
thought carefully about the experience people will have or how it will change
them – we have merely followed the convention for these sorts of things. If we
do this – if, for example, we simply get people together in a room to chat –
they will still design an experience for themselves, but that design will likely be whatever
is easiest and most familiar - and unlikely to bring about change. It will merely
feel comfortable.
Consider a meeting. You call a meeting, distribute an
agenda, people take turns to talk. But have you thought about the meeting
minute-to-minute? Have you considered each individual and what they will experience
at various points in the meeting, and how this will impact them?
How about a conversation? How do people perceive you when
you first meet? Where do you begin? What will be some of the memorable
experiences they will have, while talking to you?
There is a tendency to scoff at this idea – to fall back on
conventions and intuition. We know how to do these things, surely?
But pause to consider the customer experience, and those
companies – like Uber, or Amazon, or Apple – who do not merely take the
experience for granted but take the time to think about how it might be improved or re-engineered? Customer
experience design is a part of experience design.
So this is the true sense of experience design: the careful
design of an experience to achieve a particular outcome.
What kind of outcome? An experience design outcome can fall into one of two broad categories: ease
of use/seamlessness or challenge/change. Each experience we design can be
considered from one of these two standpoints. It can be so unintrusive that it is invisible, or so disruptive that it changes us forever. We are either going with the flow of desire, or disrupting it.
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